As an Open World Designer in our Budapest studio, you will be working in the Open World team. You will work with the Lead Open World Designer, Game Designers, Animators and Environment Artists to ensure the overall vision of the project is represented in the Ambient game world. In collaboration with the Environment Art team, you will build interesting and immersive locations and areas in the game world with a focus on detail and mood, aligned with the gameplay space and core mechanics of the game.
You will be involved in all the steps of production from the initial layout and prototyping into final implementation and optimization phase.
This position is also expected to be able to deal with other disciplines to resolve problems and elicit requirements. An Open World Designer should have good understanding of best-practice and standard techniques in level editors and systems and will seek to learn more about innovations within the industry.
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